早上起床发现ValheimPlus 更新了v0.9.5
细看设置档有些不同 重新调整的同时也顺便翻上来给大家参考
红字表示为添加的功能
高端建筑模式小弟没玩,故里面的功能有几个没翻译~请见谅
翻译内容有误,或是有更好的翻译解释欢迎提供
内容为小弟人工翻译,应该会比机翻来的好理解~
设置档下载(Google Drive):
欢迎引用或转载~但请标示来源,谢谢!
[AdvancedBuildingMode]
; 高端建筑模式
; <- a list of keycodes
; Change false to true to enable this section, if you set this to false the mode will not be accesible
; 要启用本类功能请将false改成true
enabled=false
; Enter the advanced building mode with this key when building
; 进入高端建筑模式快捷键
enterAdvancedBuildingMode=F1
; Exit the advanced building mode with this key when building
; 离开高端建筑模式快捷键
exitAdvancedBuildingMode=F3
; Copy the object rotation of the currently selected object in ABM
copyObjectRotation=Keypad7
; Apply the copied object rotation to the currently selected object in ABM
pasteObjectRotation=Keypad8
[AdvancedEditingMode]
; 高端编辑模式
; Change false to true to enable this section, if you set this to false the mode will not be accesible
; 要启用本类功能请将false改成true
enabled=false
; <- a list of keycodes
; Enter the advanced editing mode with this key
; 进入高端编辑模式快捷键
enterAdvancedEditingMode=Keypad0
; Reset the object to its original position and rotation
; 重置对象到原本位置及角度
resetAdvancedEditingMode=F7
; Exit the advanced editing mode with this key and reset the object
; 离开高端编辑模式且恢复对象
abortAndExitAdvancedEditingMode=F8
; Confirm the placement of the object and place it
; 确认对象位置且固定
confirmPlacementOfAdvancedEditingMode=KeypadEnter
; Copy the object rotation of the currently selected object in AEM
copyObjectRotation=Keypad7
; Apply the copied object rotation to the currently selected object in AEM
pasteObjectRotation=Keypad8
[Beehive]
; 蜂巢
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=true
; configure the speed at which the bees produce honey in seconds, 1200 seconds are 24 ingame hours
; 修改蜂蜜生成时间,缺省为1200秒(游戏内的一天)
honeyProductionSpeed=1200
; configure the maximum amount of honey in beehives
; 修改蜂巢最大蜂蜜保存数量
maximumHoneyPerBeehive=4
; Instead of dropping the items, they will be placed inside nearby chests instead.
; 自动保存蜂蜜到邻近储藏箱
autoDeposit=false
; The range of the chest detection for the auto deposit feature. (Maximum is 50)
; 侦测自动保存的范围,最大范围为50
autoDepositRange=5
; Display the minutes and seconds until the beehive produces honey on hover
; 显示蜂蜜生成的剩余时间
showDuration=false
[Building]
; 建筑
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Remove some of the Invalid placement messages, most notably provides the ability to place objects into other objects
; 删除一些无效的放置消息,最明显的影响是将对象放到一些东西的里面
noInvalidPlacementRestriction=false
; Removes the weather damage from rain
; 移除气候(下雨)对对象的影响
noWeatherDamage=false
; The maximum range that you can place build objects at
; 最大建筑距离
maximumPlacementDistance=5
; The radius, in meters, in which a piece must be to contribute to the comfort level.
; Default: 10
; 为了使舒适感达到一定水平,必须以该半径(米)为单位。
; 默认值: 10
pieceComfortRadius=10
; When destroying a building piece, setting this to true will ensure it always drops full resources.
; default: false
; 当摧毁一个建筑对象时,将此设置为true将确保它总是掉落全部资源
; 默认值: false
alwaysDropResources=false
; When destroying a building piece, setting this to true will ensure it always drops pieces that the devs have marked as “do not drop”.
; default: false
; 当摧毁一个建筑对象时,将此设置为true将确保它总是掉落全部资源,包含原本不会返还的材料(开发者标记不会掉落的物品)
; 默认值: false
alwaysDropExcludedResources=false
; Setting this to true will cause repairing with the hammer to repair in a radius.
; 将此设置为true将可以用槌子在半径范围内进行修复。
enableAreaRepair=false
; Sets the area repair radius. A value of 7.5 would mean your repair radius is 7.5m. Requires enableAreaRepair=true
;设置区域修复半径。设置为7.5意味着修复半径为7.5米,启用此功能必须设置enableAreaRepair=true
areaRepairRadius=7.5
[Camera]
; 视角
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; The maximum zoom distance to your character
; 角色的最大视野距离
cameraMaximumZoomDistance=6
; The maximum zoom distance to your character when in a boat
; 角色在船上的最大视野距离
cameraBoatMaximumZoomDistance=6
; The game camera FOV
; 游戏内视野
cameraFOV=65
[Experience]
; 经验值
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Each of these values represent the increase to experience gained by +/- %
; The value 50 would result in 50% increased experience gained for the respective skill by name.
; The value -50 would result in -50% experience gained for the respective skill by name.
; 此区数值调整单位为%,正数为增加获得的技能经验,负数为减少获得的技能经验
swords=0
knives=0
clubs=0
polearms=0
spears=0
blocking=0
axes=0
bows=0
fireMagic=0
frostMagic=0
unarmed=0
pickaxes=0
woodCutting=0
jump=0
sneak=0
run=0
swim=0
[Fermenter]
; 发酵桶
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; configure the time that the fermenter takes to produce its product, 2400 seconds are 48 ingame hours
; 修改发酵所需时间,缺省为2400秒(游戏内的两天)
fermenterDuration=2400
; configure the total amount of produced items from a fermenter
; 修改发酵桶内的物品总数量
fermenterItemsProduced=6
; Display the minutes and seconds until the fermenter is done on hover
; 显示发酵多久时间后会完成
showDuration=false
[FireSource]
; 火源
; If set to true, all fire sources will stay at max fuel level once filled.
; default: false
; 如果启用本类功能,在补充燃料后所有火源都会保持在燃料全满的状况
; 默认值: false
enabled=false
; If set to true, only torch-type fire sources will stay at max fuel level once filled. NOTE: Requires enabled=true above.
; Applies to: wood torches, iron torches, green torches, sconces and brazier
; default: false
; 如果启用本项功能,只有火炬会保持在燃料全满的情况.备注:需启用前一项功能
; 此功能的影响范围: 木制火炬,铁铸火炬,,铁铸绿色火炬,壁灯和吊火盆
onlyTorches=false
[Food]
; 食物
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Increase or reduce the time that food lasts by %. The value 50 would cause food to run out 50% slower.
; Allows for – values to shorten food duration.
; 增加或减少食物持续时间的百分比。 设置为50将导致食物消化速度慢50%。
; 允许设置为负数,缩短食物消化时间
foodDurationMultiplier=0
; If set to true, this option prevents food degrading over time – in other words, it retains its maximum benefit until it expires.
; 如果设置为true,这个选项可以防止食物的效果随着消化时间而减低,换句话说,它在完全消化前会保持最大的效果。
disableFoodDegradation=false
[Smelter]
; 冶炼炉
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Maximum amount of ore in a smelter
; 可放入的最大矿石数量
maximumOre=10
; Maximum amount of coal in a smelter
; 可放入的最大木炭数量
maximumCoal=20
; The total amount of coal used to produce a single smelted ingot.
; 冶炼每个金属需要的木炭数量
coalUsedPerProduct=2
; The time it takes for the smelter to produce a single ingot in seconds.
; 矿石冶炼时间(秒)
productionSpeed=30
; Instead of dropping the items, they will be placed inside nearby chests instead.
; 自动保存矿物到邻近储藏箱
autoDeposit=false
; The range of the chest detection for the auto deposit feature. (Maximum is 50)
; 侦测自动保存的范围,最大范围为50
autoDepositRange=10
[Furnace]
; 高炉
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Maximum amount of ore in a furnace
; 可放入的最大矿石数量
maximumOre=10
; Maximum amount of coal in a furnace
; 可放入的最大木炭数量
maximumCoal=20
; The total amount of coal used to produce a single smelted ingot.
; 熔制单个金属锭所使用的煤炭总量
coalUsedPerProduct=2
; The time it takes for the furnace to produce a single ingot in seconds.
; 熔制单个金属的时间(秒)
productionSpeed=30
; Instead of dropping the items, they will be placed inside nearby chests instead.
; 自动保存矿物到邻近储藏箱
autoDeposit=false
; The range of the chest detection for the auto deposit feature. (Maximum is 50)
; 侦测自动保存的范围,最大范围为50
autoDepositRange=10
[Game]
; 游戏
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; The games damage multiplier per person nearby in difficultyScaleRange(m) radius.
; 游戏在怪物附近的每个人的伤害倍数
gameDifficultyDamageScale=0.04
; The games health multiplier per person nearby in difficultyScaleRange(m) radius.
; 游戏在怪物附近的每个人的生命倍数
gameDifficultyHealthScale=0.4
; Adds additional players to the difficulty calculation in multiplayer unrelated to the actual amount
; 增加计算的角色数量
extraPlayerCountNearby=0
; Sets the nearby player count always to this value + extraPlayerCountNearby
; 设置附近玩家数量为固定值加上extraPlayerCountNearby
setFixedPlayerCountTo=0
; The range in meters at which other players count towards nearby players for the difficulty scale
; 难度计算采计范围
difficultyScaleRange=200
; If you set this to true, all portals will be disabled
; 如果开启这功能,所有发送门将会被禁用
disablePortals=false
[Hotkeys]
; <- a list of keycodes
; 快速键
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Roll forwards on key pressed
; 向前滚
rollForwards=F9
; Roll backwards on key pressed
; 向后滚
rollBackwards=F10
[Items]
; 物品
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Enables you to teleport with ores and other usually restricted objects
; 启用这功能将可以允许玩家携带禁止发送的物品(例如矿石等等)使用发送门
noTeleportPrevention=false
; Increase or reduce item weight by % percent. The value -50 will reduce item weight of every object by 50%.
; 增加或减少重量百分比,设置为-50将使每个物品重量减少50%
baseItemWeightReduction=0
; Increase the size of all item stacks by %. The value 50 would set a usual item stack of 100 to be 150.
; 增加所有物品可堆栈的大小百分比,设置为50会将通常的物品堆栈上限(100)设置为150
itemStackMultiplier=0
; Set duration that dropped items live before despawning. Game default is 3600 seconds.
; 设置丢弃的物品多久时间后会消失, 游戏默认值为3600秒
droppedItemOnGroundDurationInSeconds=3600
[Hud]
; 显示
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Shows the required amount of items AND the amount of items in your inventory in build mode and while crafting.
; 在建筑模式下和制作时显示所需的项目数量和库存中的物品数量
showRequiredItems=false
; Shows small notifications about all skill experienced gained in the top left corner.
; 在左上角显示所有技能经验的小通知
experienceGainedNotifications=false
; Shows current and max stamina numerically underneath the stamina bar.
; 在耐力条下方数字显示目前和最大耐力
displayStaminaValue=false
; Set to true to remove the red screen flash overlay when the player takes damage.
; 设置为true可以在玩家受到伤害时移除画面上的红色受伤提示
removeDamageFlash=false
[Gathering]
; 采集
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Modify the chance to drop resources from resource nodes affected by this category
; This only works on resource nodes that do not have guaranteed drops
; As example by default scrap piles in dungeons have a 20% chance to drop a item, if you set this option to 200, you will then have a 60% chance to drop iron.
; 修改掉落物的机率.这只影响非固定掉落物的机率,例如缺省地下城的废弃物只有20%会掉落物品,如果设置成200,那掉落机率将会提高至60%
dropChance=0
; Each of these values increase or reduce the dropped items from destroyed objects with tools (Stones, Trees, Resource nodes, etc.) by %
; The value 50 will increase the dropped wood from trees from 10 to 15. The value -50 will reduce the amount of dropped wood from 10 to 5.
; 每一个数值都可以增加或减少使用工具(石头、树木、其他资源等)搜集掉落的道具的比率(%);50将使掉落的木材从10增加到15。50将会使掉落的木材数量从10减少到5
wood=0
stone=0
fineWood=0
coreWood=0
elderBark=0
ironScrap=0
tinOre=0
copperOre=0
silverOre=0
chitin=0
[Durability]
; 耐久度
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Each of these values increase or reduce the durability of the specific item type by %
; The value 50 will increase the durability from 100 to 150. The value -50 will reduce the durability from 100 to 50.
; 每一个数值增加或减少特定物品类型的耐久度比率(%);50将增加耐久从100提升到150。-50将降低耐久从100降到50。
axes=0
pickaxes=0
hammer=0
cultivator=0
hoe=0
weapons=0
armor=0
bows=0
shields=0
torch=0
[Armor]
; 护甲
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Each of these values increase or reduce the armor of the specific item type by %
; The value 50 will increase the armor from 14 to 21. The value -50 will reduce the durability from 14 to 7.
; 每一个数值增加或减少特定物品类型的护甲比率(%);50会使护甲从14增加到21,-50将会使耐久度从14降低到7。
helmets=0
chests=0
legs=0
capes=0
[Kiln]
; 木炭窑
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Maximum amount of wood in a Kiln
; 最大可放入的木材数量
maximumWood=25
; The time it takes for the Kiln to produce a single piece of coal in seconds.
; 烧制每个木炭的时间(秒)
productionSpeed=30
; Instead of dropping the items, they will be placed inside nearby chests instead.
; 自动保存木炭到邻近储藏箱
autoDeposit=false
; The range of the chest detection for the auto deposit feature. (Maximum is 50)
; 侦测自动保存的范围,最大范围为50
autoDepositRange=10
[Map]
; 地图
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; With this enabled you will receive the same exploration progression as other players on the server
; This will also enable the option for the server to sync everyones exploration progression on connecting to the server.
; 启用这个功能,你将获得与服务器上其他玩家相同的探索进度;这也将允许服务器在连接时同步所有人的探索进度
shareMapProgression=false
; The radius of the map that you explore when moving
; 你在移动时探索的地图半径
exploreRadius=100
; Prevents you and other people on the server to turn off their map sharing option
; 避免所有玩家关闭地图分享选项
preventPlayerFromTurningOffPublicPosition=false
[Player]
; 玩家
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; The base amount of carry weight of your character
; 基础角色负重, 缺省为300
baseMaximumWeight=300
; Increase the buff you receive to your carry weight from Megingjord’s girdle
; 商人卖的腰带的基础负重.缺省为150
baseMegingjordBuff=150
; Increase auto pickup range of all items
; 自动拾取物品的范围,缺省为2
baseAutoPickUpRange=2
; Disable all types of camera shake
; 关闭镜头震动
disableCameraShake=false
; The base unarmed damage multiplied by your skill level.
; 120 will result in a maximum of 12 damage when you have a skill level of 10.
; 基础徒手伤害乘以你的技能等级.当你的技能等级为10时.120点将造成最多12点的伤害
baseUnarmedDamage=120
; When changed to true, you will not be permitted to place a crop within the grow radius of another crop
; 当更改为true时,你将不允许在另一种作物的生长半径内放置一种作物
cropNotifier=false
; How many seconds each comfort level contributes to the rested bonus.
; Default: 60
; 每个舒适等级对休息奖励的贡献是多少秒
; 默认值:60
restSecondsPerComfortLevel=60
; Change the death penalty in percentage, where higher will increase the death penalty and lower will reduce it.
; Example: -50 reduces the death penalty by 50%.
; Example: 50 increases the death penalty by 50%.
; Example: -100 disables the death penalty entirely.
; 死亡处罚比率(%),50将会增加50%死亡处罚,-100则是关闭死亡处罚
deathPenaltyMultiplier=0
; If set to true, this option will automatically repair your equipment when you interact with the appropriate workbench.
; 如果设置为true,此选项将在您与工作台交互时自动修复您的装备。
autoRepair=false
; Boss buff duration (seconds)
; Boss buff持续时间(秒)
; 默认值:300
guardianBuffDuration=300
; Boss buff cooldown (seconds)
; Boss buff冷却时间(秒)
; 默认值:1200
guardianBuffCooldown=1200
[Server]
; 服务器
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=true
; Modify the amount of players on your Server
; 修改你的服务器上的玩家数量上限
maxPlayers=10
; Removes the requirement to have a server password
; 删除对服务器密码的要求
disableServerPassword=false
; This settings add a version control check to make sure that people that try to join your game or the server you try to join has V+ installed
; 这个设置增加了一个版本控制检查,以确保试图加入你的游戏或你试图加入的服务器的人已经安装了V+
enforceMod=true
; Changes whether the server will force it’s config on clients that connect. Only affects servers.
; 更改服务器是否会强制覆盖客户端的设置。只会影响服务器
serverSyncsConfig=true
; The total amount of data that the server and client can send per second in kilobyte
; 服务器和客户端每秒可以发送的数据总量(单位为kb)
dataRate=60
[Stamina]
; 耐力
; Each of these values allow for – values, 50 will increase the stamina cost by 50%, -50 will reduce the stamina cost by 50%
; 每个值允许负数,50将增加50%耐力消耗,-50将减少50%耐力消耗
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Changes the amount of stamina cost of using the dodge roll by %
; 改变使用闪避跟滚动的耐力消耗比率(%)
dodgeStaminaUsage=0
; Changes the stamina drain of being overweight by %
; 改变超重的耐力消耗比率(%)
encumberedStaminaDrain=0
; Changes the stamina cost of jumping by %
; 改变跳跃的耐力消耗比率(%)
jumpStaminaDrain=0
; Changes the stamina cost of running by %
; 改变跑步的耐力消耗比率(%)
runStaminaDrain=0
; Changes the stamina drain by sneaking by %
; 改变潜行的耐力消耗比率(%)
sneakStaminaDrain=0
; Changes the total amount of stamina recovered per second by %
; 改变每秒恢复的耐力总数比率(%)
staminaRegen=0
; Changes the delay until stamina regeneration sets in by %
; 改变耐力恢复的延迟时间
staminaRegenDelay=0
; Changes the stamina drain of swimming by %
; 改变游泳的耐力消耗比率(%)
swimStaminaDrain=0
[StaminaUsage]
; 耐力消耗
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Each of these values modifies the stamina drain by %.
; The value 50 would result in 50% more stamina cost.
; The value -50 would result in 50% less stamina cost.
; 每一个值都会改变耐力消耗的比率%,50会增加50%耐力消耗,-50会降低50%耐力消耗
axes=0
blocking=0
bows=0
clubs=0
knives=0
pickaxes=0
polearms=0
spears=0
swords=0
unarmed=0
hammer=0
hoe=0
cultivator=0
[StructuralIntegrity]
; 结构完整性
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Disables the entire structural integrity system and allows for placement in free air, does not prevent building damage.
; 禁用整个结构完整性系统,并允许将其放置在空气中,但不能防止对建筑物损坏或伤害。
disableStructuralIntegrity=false
; Disables any damage from anything to all player built structures. Does not prevent damage from structural integrity.
; 不能对所有玩家建造的建筑造成任何伤害,但不能防止结构完整性的损坏
disableDamageToPlayerStructures=false
; Disables any damage from anything to all player built boats
; 不能对所有玩家建造的船造成任何伤害
disableDamageToPlayerBoats=false
; Each of these values reduce the loss of structural integrity by % less. The value 100 would result in disabled structural integrity and allow placement in free air.
; 这些值中的每一个都减少了结构完整性损失比率(%), 100将禁用的结构完整性,并允许放置在自由空气中。
wood=0
stone=0
iron=0
hardWood=0
[Time]
; 时间
; — > THIS FEATURE IS STILL IN DEVELOPMENT AND IS RIGHT NOW DISABLED UNTIL FURTHER NOTICE
; —>此功能仍在开发中,除非另行通知,否则现在将被禁用
; Change false to true to enable this section
; 要启用本类功能请将false改成true
; enabled=false
; Total amount of time one complete day and night circle takes to complete
; 完成一个昼夜循环所需的总时间(秒)
; totalDayTimeInSeconds=1800
; Increase the speed at which time passes at night by %. The value 50 would result in a 50% reduced amount of night time. The value 0 would result in a 0% reduced amount (normal amount).
; 将夜间时间流逝的速度增加%,50将导致夜晚时间减少50%,默认值:0
; nightTimeSpeedMultiplier=0
[Ward]
; 建筑范围
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; The range of wards by meters
; 可建筑范围(米),默认值20
wardRange=20
[Workbench]
; 工作台
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Set the workbench radius in meters
; 设置工作台半径,单位为米
workbenchRange=20
; Sets the workbench attachment (e.g. anvil) radius
; 设置工作台附属对象(如铁砧)半径
workbenchAttachmentRange=5
; Disables the roof and exposure requirement to use a workbench
; 关闭使用工作台需有屋顶和不能过于暴露的要求
disableRoofCheck=false
[Wagon]
; 推车
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Change the base wagon physical mass of the wagon object
; 更改推车的基本重量
wagonBaseMass=20
; This value changes the game physical weight of wagons by +/- more/less from item weight inside. The value 50 would increase the weight by 50% more. The value -100 would remove the entire extra weight.
; 此数值会改变推车因乘载物品的而有更多或更少的重量, 50将使重量额外增加50%以上, -100将删除全部多余的重量
wagonExtraMassFromItems=0
[Inventory]
; 保存
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Player inventory number of rows (inventory is resized up to 6 rows, higher values will add a scrollbar)
; default 4, min 4, max 20
; 玩家库存的行数(横)
; 超过6行会增加一个滚动条
; 默认值 4, 可设置数值范围4~20
playerInventoryRows=4
; Wood chest number of columns
; default 5, 5 min, 8 max
; 木箱保存列数(直)
;默认值 5, 可设置数值范围5~8
woodChestColumns=5
; Wood chest number of rows (more than 4 rows will add a scrollbar)
; default 2, min 2, 10 max
; 木箱保存行数(横)
; 默认值 2, 可设置数值范围2~10
woodChestRows=2
; Personal chest number of columns
; default 3, 3 min, 8 max
; 个人箱保存列数(直)
; 默认值3, 可设置数值范围3~8
personalChestColumns=3
; Personal chest number of rows
; default 2, 2 min, 20 max
; 个人箱保存行数(横)
; 默认值2, 可设置数值范围2~20
personalChestRows=2
; Iron chests already have 8 columns by default but now you can lower it
; default 8, min 6, max 8
; 铁箱已有8列(直),但你可以降低这个数值
; 默认值8, 可设置范围6~8
ironChestColumns=8
; Iron chest number of rows (more than 4 rows will add a scrollbar)
; default 3, min 3, max 20
; 铁箱保存行数(横)
; 超过4行会增加一个滚动条
; 默认值3, 可设置数值范围3~20
ironChestRows=3
; Cart (Wagon) inventory number of columns
; default 8, min 6, max 8
; 推车保存列数(直)
; 默认值8, 可设置数值范围6~8
cartInventoryColumns=8
; Cart (Wagon) inventory number of rows (more than 4 rows will add a scrollbar)
; default 3, min 3, max 30
; 推车保存行数(横)
; 默认值3, 可设置数值范围3~30
cartInventoryRows=3
; Karve (small boat) inventory number of columns
; default 8, min 6, max 8
; 维京船保存列数(直)
; 默认值8, 可设置数值范围6~8
karveInventoryColumns=8
; Karve (small boat) inventory number of rows (more than 4 rows will add a scrollbar)
; default 3, min 3, max 30
; 维京船保存行数(横)
; 默认值3, 可设置数值范围3~30
karveInventoryRows=3
; Longboat (large boat) inventory number of columns
; default 8, min 6, max 8
; 维京长船保存列数(直)
; 默认值8, 可设置数值范围6~8
longboatInventoryColumns=8
; Longboat (large boat) inventory number of rows (more than 4 rows will add a scrollbar)
; default 3, min 3, max 30
; 维京长船保存行数(横)
; 默认值3, 可设置数值范围3~30
longboatInventoryRows=3
; By default tools and weapons go into inventories top to bottom and other materials bottom to top. Set to true to make all items go into the inventory top to bottom.
; 缺省情况下,工具和武器从上到下进入库存,其他材料从下到上进入库存。设置为true,使所有的项目进入库存从上到下。
inventoryFillTopToBottom=false
[FreePlacementRotation]
; 自由放置旋转
; Change false to true to enable this section, if you set this to false the mode will not be accesible
; 要启用本类功能请将false改成true
enabled=false
; Rotates placement marker by 1 degree with keep ability to attach to nearly pieces
; 可以将放置标记旋转1度,并保有附着到邻近物体上的能力
rotateY=LeftAlt
rotateX=C
rotateZ=V
; Copy rotation of placement marker from target piece in front of you
; 复制面前的目标对象旋转标记
copyRotationParallel=F
; Set rotation to be perpendicular to piece in front of you
; 设置旋转垂直于面前的物体
copyRotationPerpendicular=G
[Shields]
; 防具
; Change false to true to enable this section, if you set this to false the mode will not be accesible
; 要启用本类功能请将false改成true
enabled=false
; Increase or decrease the block value on all shields in %. -50 would be 50% less block rating, 50 would be 50% more block rating.
; 增加或减少所有盾牌的格挡值,单位为%。-50将减少50%的格档率,50将增加50%的格档率。
blockRating=0
[FirstPerson]
; 第一人称视角
; Change false to true to enable this section
; 要启用本类功能请将false改成true
enabled=false
; Hotkey to enable First Person
; 启用第一人称视角快速键
hotkey=F10
; Default Field Of View to use
; 缺省视野
defaultFOV=65.0
; Hotkey to raise Field Of View
; 提高视野快速键
raiseFOVHotkey=PageUp
; Hotkey to lower Field Of View
; 降低视野快速键
lowerFOVHotkey=PageDown