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【心得】Apex lengend cfg 细节设置询问大老

RT 下面指令 还能用吗?谢谢大老们~
in_usekeyboardsampletime 0
m_rawinput 1
m_filter “0”
m_customaccel “0”
m_customaccel_exponent “0”
m_mouseaccel1 “0”
m_mouseaccel2 “0”
m_customaccel_max “0”
joystick “0”
joystick_force_disabled “1”
joystick_force_disabled_set_from_options “1”
unbindalljoystick
sprint_view_shake_style 1
cl_footstep_event_max_dist 5000
rope_wind_dist 0
rspn_motd “pipizhu loaded”
mat_letterbox_aspect_goal 0
mat_letterbox_aspect_threshold 0
cl_forcepreload “1”
mat_compressedtextures “1”
csm_enabled “1”
mat_screen_blur_enabled 0
r_blurmenubg 0
hud_setting_pingAlpha “0.40000”
hud_setting_pingDoubleTapEnemy 1
Allowoverbright 1
bob_pitch 0
bob_yaw 0
cl_always_ragdoll_radius 0
cl_bob 0
cl_bobcycle 0
cl_bones_incremental_blend 1
cl_cull_weapon_fx 0
cl_detaildist 0
cl_detailfade 0
cl_disable_ragdolls 1
cl_drawmonitors 0
cl_drawshadowtexture 0
cl_ejectbrass 0
cl_gib_allow 0
cl_headbob_amp 0
cl_headbob_freq 0
cl_jiggle_bone_framerate_cutoff 0
cl_new_impact_effects 0
//cl_particle_fallback_base 0
//cl_particle_fallback_multiplier 0
cl_particle_limiter_max_particle_count “-1”
cl_particle_limiter_max_system_count “-1”
cl_particle_max_count 0
cl_phys_maxticks 2
cl_predict 1
cl_ragdoll_collide 0
cl_ragdoll_force_fade_time 0
cl_ragdoll_force_fade_time_local_view_player 0
cl_ragdoll_force_fade_time_on_moving_geo 0
cl_ragdoll_maxcount 0
cl_ragdoll_self_collision 0
cl_show_splashes 0
cl_simdbones_slerp 1
cl_smooth 0
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
cl_updaterate_mp “120”
cl_use_simd_bones 1
cl_wpn_sway_scale 0
con_enable 1
csm_cascade_res 0
csm_coverage 0
csm_enableunlock 1
csm_world_shadows 0
dlight_enable 0
dof_enable 0
env_lightglow 0
fog_enable 0
fog_enable_water_fog 0
fog_enableskybox 0
fog_volume 0
fps_max_use_refresh 0
func_break_max_pieces 0
hud_setting_adsDof 0
lightmap_ambient 0
lightmap_realtimelight 0
lightmap_realtimeshadows 0
m_acceleration 0
maT_specular 0
map_settings_override 1
mat_antialias_mode 0
mat_autoexposure_max_multiplier 5
mat_autoexposure_min_multiplier 1.0
mat_autoexposure_override_min_max 1
mat_backbuffer_count 0
mat_bloom_max_lighting_value 0
mat_bloom_streak_amount 0
mat_bloom_wide_amount 0
mat_bloomscale 0
mat_bumpmap 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_debug_tonemapping_disable 1
mat_depthbias_shadowmap 0
mat_depthbias_tightshadowmap 0
mat_depthfeather_enable 0
mat_diffuse 1
mat_disable_bloom 1
mat_disable_dof 1
mat_disable_fancy_blending 1
mat_disable_lightmap_ambient 1
mat_disable_lightmaps 1
mat_disable_lightwarp 1
mat_disable_model_ambient 1
mat_disable_particles 1
mat_displacementmap 0
mat_dof_enabled 0
mat_dof_max_blur_radius 0
mat_dof_quality 0
mat_drawflat 1
mat_drawgray 1
mat_dynamic_tonemapping 0
mat_enable_ssr 0
mat_envmapsize 8
mat_envmaptgasize 8
mat_fastnobump 1
mat_fastspecular 1
mat_filterlightmaps 0
mat_filtertextures 0
mat_force_bloom 0
mat_fullbright 1
mat_fxaa_enable 0
mat_global_lighting 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_hide_sun_in_last_cascade 1
mat_instancing 1
mat_local_contrast_scale_override 0
mat_max_worldmesh_vertices 0
mat_maxframelatency 0
//mat_mip_linear 1
mat_motion_blur_enabled 0
mat_non_hdr_bloom_scalefactor 0
mat_norendering 1
mat_normalmaps 0
mat_normals 0
mat_override_sky_colors 1
mat_parallaxmap 0
mat_phong 0
mat_postprocess_enable 0
mat_queue_mode 2
mat_reducefillrate 1
mat_reduceparticles 1
mat_shadercount 0
mat_shadowstate 0
mat_showlowresimage 1
mat_specular 0
mat_sun_highlight_size 0
mat_use_compressed_hdr_textures 1
mat_vignette_enable 0
mat_vsync_mode 0
miles_occlusion 0
miles_occlusion_force 0
miles_occlusion_partial 0
modeldecals_forceAllowed “-1”
n_usekeyboardsampletime 0
not_focus_sleep 0
particle_cpu_level 0
particle_dlights_enable 0
prop_active_gib_limit 0
r_3dsky 0
r_DrawDisp 0
r_PhysPropLighting 0
r_PhysPropStaticLighting 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_ambientfraction 0
r_ambientfraction “0.2”
r_ambientrefraction 0
r_createmodeldecals 0
r_decals 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawdetailprops 0
r_drawflecks 0
r_drawmodeldecals 0
r_drawparticles 0
r_drawscreenspaceparticles 0
r_drawsprites 0
r_drawstaticlight 0
r_drawtracers_firstperson 0
r_drawviewmodel 0
r_dynamic 0
r_dynamiclighting 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_fastzreject 0
r_fog 0
r_forcecheapwater 1
r_fullscreen 1
r_jiggle_bones 0
r_lightmap 0
r_lightstyle 0
r_modeldecal_maxtotal 1
r_norefresh 1
r_particle_lighting_enable 0
r_particle_lighting_force 0
r_particle_low_res_enable 1
r_particle_sim_spike_threshold_ms 0
r_particle_timescale 3
r_particles_cull_all 0
r_rimlight 0
r_rootlod 2
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
r_sse_s 0
r_threaded_client_shadow_manager 1
r_updaterefracttexture 0
r_updaterefracttexture_allowmultiple 0
r_volumetric_lighting_enabled 0
r_waterdrawreflection 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
shadow_capable 0
shadow_default_filter_size 0
shadow_depth_dimen_min 0
shadow_depth_upres_factor_max 0
shadow_enable 0
shadow_filter_maxstep 0
shadow_maxdynamic 0
shadow_maxspotshadows 0
ssao_blur 0
//ssao_downsample 0
ssao_enabled 0
sssss_enable 0
staticProp_max_scaled_dist 1000
static_shadow 1
static_shadow_res 0
stream_drop_unused 1
viewmodel_selfshadow 0
violence_ablood 0
violence_hblood 0
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